Andy Nealen

I design interfaces, algorithms, and systems for games, digital shape modeling tools, and virtual cameras. My research is based on minimalist principles, and leverages and extends our understanding of how humans perceive shape, motion, and color. Some of my past projects. SIGGRAPH 2007, Osmos. Apple Design Award winner 2011, Models of Viewpoint Preference. SIGGRAPH 2012, Pixelation. SIGGRAPH Asia 2012, Exploring Game Space. FDG 2015, AniMesh. SIGGRAPH Asia 2015, Highscores. Heres a short bio.

OVERVIEW

This website nealen.net presently has an average traffic ranking of zero (the lower the superior). We have evaluated four pages inside the web site nealen.net and found fifteen websites linking to nealen.net. There are two contacts and addresses for nealen.net to help you communicate with them. There are three social communication platforms acquired by nealen.net. This website nealen.net has been online for one thousand one hundred and thirteen weeks, three days, nineteen hours, and fifty-nine minutes.
Pages Analyzed
4
Links to this site
15
Contacts
2
Locations
2
Social Links
3
Online Since
Feb 2004

NEALEN.NET RANKINGS

This website nealen.net is seeing a variation quantities of traffic all through the year.
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NEALEN.NET HISTORY

This website nealen.net was first submitted to the registrar on February 15, 2004. It was updated on February 15, 2014. This web page will expire on the date of February 15, 2015. It is now one thousand one hundred and thirteen weeks, three days, nineteen hours, and fifty-nine minutes old.
REGISTERED
February
2004
UPDATED
February
2014
EXPIRED
February
2015

PERIOD OF EXISTANCE

21
YEARS
4
MONTHS
4
DAYS

LINKS TO BUSINESS

Amidos Where ideas come to life

I generated lots of levels using different methods for 5 different games and I need some human feedback on everything. Do the assessment after finishing every level to remember it because after playing 16 levels you may forget some games.

Game Puzzle Design

Submissions may pertain to any type of game or puzzle abstract, physical, printed, digital, etc. but should focus on underlying mechanics or gameplay rather than visual design. Computational methods for automated game an.

WHAT DOES NEALEN.NET LOOK LIKE?

Desktop Screenshot of nealen.net Mobile Screenshot of nealen.net Tablet Screenshot of nealen.net

CONTACTS

Andrew Nealen

Rathausstr. 19

Idstein, 65510

DE

11 Internet AG

Hostmaster EINSUNDEINS

Brauerstr. 48

Karlsruhe, 76135

DE

NEALEN.NET HOST

I found that a single page on nealen.net took four hundred and twenty-two milliseconds to load. I could not observe a SSL certificate, so therefore our parsers consider this site not secure.
Load time
0.422 seconds
SSL
NOT SECURE
Internet Address
217.160.231.118

NAME SERVERS

ns25.schlund.de
ns26.schlund.de

BOOKMARK ICON

SERVER OPERATING SYSTEM AND ENCODING

I diagnosed that nealen.net is using the Apache server.

TITLE

Andy Nealen

DESCRIPTION

I design interfaces, algorithms, and systems for games, digital shape modeling tools, and virtual cameras. My research is based on minimalist principles, and leverages and extends our understanding of how humans perceive shape, motion, and color. Some of my past projects. SIGGRAPH 2007, Osmos. Apple Design Award winner 2011, Models of Viewpoint Preference. SIGGRAPH 2012, Pixelation. SIGGRAPH Asia 2012, Exploring Game Space. FDG 2015, AniMesh. SIGGRAPH Asia 2015, Highscores. Heres a short bio.

CONTENT

This website states the following, "I design interfaces, algorithms, and systems for games, digital shape modeling tools, and virtual cameras." Our analyzers viewed that the web site also said " My research is based on minimalist principles, and leverages and extends our understanding of how humans perceive shape, motion, and color." The Website also said " Some of my past projects. Apple Design Award winner 2011, Models of Viewpoint Preference. SIGGRAPH Asia 2012, Exploring Game Space. SIGGRAPH Asia 2015, Highscores."

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